Though this blog has generally acted as a static portfolio, I will now to try to make it a live blog for delivering updates on our aspiring SF games startup, Dynamighty, as well as for sharing industry resources, advice and posts for aspiring students and professionals alike.

Sunday, April 29, 2012

End of April update

Added some posts to the Dynamighty tab, including updates and inspirational imagery. Haven't posted anything new under the resources tab, but happy to answer any questions I can on the industry front to students or other design professionals. The biggest thing to report is that we are on the lookout for strong character designers for freelance work. Portfolio links can be sent to jobs at dynamighty dot com. We'll be posting other needs soon.

Sunday, April 1, 2012

Dynamighty

I posted our new Dynamighty image here so there is something fresh to see. There are additional images under the Dynamighty tab which I'll continue posting to as I have new things to share.

I'm continuing to add new industry links under the resource tab. This is by no means exhaustive, so if there are other good resources out there please pass them on.

I'm hope to update our temporary Dynamighty website and Tumbler site in the next couple of weeks with new images and posts. Not much to report as we're deep in funding/publishing talks for the next couple of months. We're keeping our heads to the grindstone in the meantime, cranking as much of our first product on our own as we can.

It's remarkable to me how simple making the product now seems compared to the exercise of making a company. :-)

Saturday, March 24, 2012

Update

Though this blog has generally acted as a static portfolio, I will now to try to make it a live blog for delivering updates on our aspiring SF games startup, Dynamighty, as well as for sharing industry resources, advice and posts for aspiring students and professionals alike.

Look under the Dynamighty tab for updates on our company progress and occasional inspirational images to titillate the imagination with what is to come.

Look under the Resources tab for occasional links, answers to industry questions, and assorted design posts. Feel free to comment or make requests and I will try to be as helpful as I can.

This site will no doubt go through some design changes as I move content around and make it more pretty-like.

Tuesday, January 26, 2010

Welcome

Thanks for visiting my online portfolio. These posts are a cross section of my professional and personal work, including my last 15 years at Pixar, as a set artist, graphic designer and art director. It marches more or less back in time, and by no means reflects all projects or tasks I've had the good fortune to be involved with. It should however give a sense of the diversity and scope of work I've been a part of. The above tabs include additional samples of Pixar and personal work. Thanks for visiting and feel free to comment.



Monday, January 25, 2010

Wall-e

I came onto Wall-e in the last year of production and was responsible for establishing the overall look and managing the vast quantity of static and motion graphics that remained to be designed, including major set pieces on earth and everything onboard the Axiom. I art directed and collaborated with of ten talented graphic and motion graphic artists.


A far more detailed account of my role and experience on this project can be found in this '09 interview.




Sunday, January 24, 2010

Lifted

As production designer of this short, I was responsible for establishing, communicating and maintaining the look of the film through each department in the production. I designed (or oversaw) all set and prop design, character and set shading, matte painting, effects, shot lighting, title, and poster design.









The Incredibles

In addition to being more involved with set pre-visualization and design, I also took on a larger role designing the film's graphics, including the design of the end-crawl and contributing to the DVD menu design.